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    refactor

    github/refactor
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    About

    Surgical code refactoring to improve maintainability without changing behavior.

    SKILL.md

    Refactor

    Overview

    Improve code structure and readability without changing external behavior. Refactoring is gradual evolution, not revolution. Use this for improving existing code, not rewriting from scratch.

    When to Use

    Use this skill when:

    • Code is hard to understand or maintain
    • Functions/classes are too large
    • Code smells need addressing
    • Adding features is difficult due to code structure
    • User asks "clean up this code", "refactor this", "improve this"

    Refactoring Principles

    The Golden Rules

    1. Behavior is preserved - Refactoring doesn't change what the code does, only how
    2. Small steps - Make tiny changes, test after each
    3. Version control is your friend - Commit before and after each safe state
    4. Tests are essential - Without tests, you're not refactoring, you're editing
    5. One thing at a time - Don't mix refactoring with feature changes

    When NOT to Refactor

    - Code that works and won't change again (if it ain't broke...)
    - Critical production code without tests (add tests first)
    - When you're under a tight deadline
    - "Just because" - need a clear purpose
    

    Common Code Smells & Fixes

    1. Long Method/Function

    # BAD: 200-line function that does everything
    - async function processOrder(orderId) {
    -   // 50 lines: fetch order
    -   // 30 lines: validate order
    -   // 40 lines: calculate pricing
    -   // 30 lines: update inventory
    -   // 20 lines: create shipment
    -   // 30 lines: send notifications
    - }
    
    # GOOD: Broken into focused functions
    + async function processOrder(orderId) {
    +   const order = await fetchOrder(orderId);
    +   validateOrder(order);
    +   const pricing = calculatePricing(order);
    +   await updateInventory(order);
    +   const shipment = await createShipment(order);
    +   await sendNotifications(order, pricing, shipment);
    +   return { order, pricing, shipment };
    + }
    

    2. Duplicated Code

    # BAD: Same logic in multiple places
    - function calculateUserDiscount(user) {
    -   if (user.membership === 'gold') return user.total * 0.2;
    -   if (user.membership === 'silver') return user.total * 0.1;
    -   return 0;
    - }
    -
    - function calculateOrderDiscount(order) {
    -   if (order.user.membership === 'gold') return order.total * 0.2;
    -   if (order.user.membership === 'silver') return order.total * 0.1;
    -   return 0;
    - }
    
    # GOOD: Extract common logic
    + function getMembershipDiscountRate(membership) {
    +   const rates = { gold: 0.2, silver: 0.1 };
    +   return rates[membership] || 0;
    + }
    +
    + function calculateUserDiscount(user) {
    +   return user.total * getMembershipDiscountRate(user.membership);
    + }
    +
    + function calculateOrderDiscount(order) {
    +   return order.total * getMembershipDiscountRate(order.user.membership);
    + }
    

    3. Large Class/Module

    # BAD: God object that knows too much
    - class UserManager {
    -   createUser() { /* ... */ }
    -   updateUser() { /* ... */ }
    -   deleteUser() { /* ... */ }
    -   sendEmail() { /* ... */ }
    -   generateReport() { /* ... */ }
    -   handlePayment() { /* ... */ }
    -   validateAddress() { /* ... */ }
    -   // 50 more methods...
    - }
    
    # GOOD: Single responsibility per class
    + class UserService {
    +   create(data) { /* ... */ }
    +   update(id, data) { /* ... */ }
    +   delete(id) { /* ... */ }
    + }
    +
    + class EmailService {
    +   send(to, subject, body) { /* ... */ }
    + }
    +
    + class ReportService {
    +   generate(type, params) { /* ... */ }
    + }
    +
    + class PaymentService {
    +   process(amount, method) { /* ... */ }
    + }
    

    4. Long Parameter List

    # BAD: Too many parameters
    - function createUser(email, password, name, age, address, city, country, phone) {
    -   /* ... */
    - }
    
    # GOOD: Group related parameters
    + interface UserData {
    +   email: string;
    +   password: string;
    +   name: string;
    +   age?: number;
    +   address?: Address;
    +   phone?: string;
    + }
    +
    + function createUser(data: UserData) {
    +   /* ... */
    + }
    
    # EVEN BETTER: Use builder pattern for complex construction
    + const user = UserBuilder
    +   .email('test@example.com')
    +   .password('secure123')
    +   .name('Test User')
    +   .address(address)
    +   .build();
    

    5. Feature Envy

    # BAD: Method that uses another object's data more than its own
    - class Order {
    -   calculateDiscount(user) {
    -     if (user.membershipLevel === 'gold') {
    +       return this.total * 0.2;
    +     }
    +     if (user.accountAge > 365) {
    +       return this.total * 0.1;
    +     }
    +     return 0;
    +   }
    + }
    
    # GOOD: Move logic to the object that owns the data
    + class User {
    +   getDiscountRate(orderTotal) {
    +     if (this.membershipLevel === 'gold') return 0.2;
    +     if (this.accountAge > 365) return 0.1;
    +     return 0;
    +   }
    + }
    +
    + class Order {
    +   calculateDiscount(user) {
    +     return this.total * user.getDiscountRate(this.total);
    +   }
    + }
    

    6. Primitive Obsession

    # BAD: Using primitives for domain concepts
    - function sendEmail(to, subject, body) { /* ... */ }
    - sendEmail('user@example.com', 'Hello', '...');
    
    - function createPhone(country, number) {
    -   return `${country}-${number}`;
    - }
    
    # GOOD: Use domain types
    + class Email {
    +   private constructor(public readonly value: string) {
    +     if (!Email.isValid(value)) throw new Error('Invalid email');
    +   }
    +   static create(value: string) { return new Email(value); }
    +   static isValid(email: string) { return /^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(email); }
    + }
    +
    + class PhoneNumber {
    +   constructor(
    +     public readonly country: string,
    +     public readonly number: string
    +   ) {
    +     if (!PhoneNumber.isValid(country, number)) throw new Error('Invalid phone');
    +   }
    +   toString() { return `${this.country}-${this.number}`; }
    +   static isValid(country: string, number: string) { /* ... */ }
    + }
    +
    + // Usage
    + const email = Email.create('user@example.com');
    + const phone = new PhoneNumber('1', '555-1234');
    

    7. Magic Numbers/Strings

    # BAD: Unexplained values
    - if (user.status === 2) { /* ... */ }
    - const discount = total * 0.15;
    - setTimeout(callback, 86400000);
    
    # GOOD: Named constants
    + const UserStatus = {
    +   ACTIVE: 1,
    +   INACTIVE: 2,
    +   SUSPENDED: 3
    + } as const;
    +
    + const DISCOUNT_RATES = {
    +   STANDARD: 0.1,
    +   PREMIUM: 0.15,
    +   VIP: 0.2
    + } as const;
    +
    + const ONE_DAY_MS = 24 * 60 * 60 * 1000;
    +
    + if (user.status === UserStatus.INACTIVE) { /* ... */ }
    + const discount = total * DISCOUNT_RATES.PREMIUM;
    + setTimeout(callback, ONE_DAY_MS);
    

    8. Nested Conditionals

    # BAD: Arrow code
    - function process(order) {
    -   if (order) {
    -     if (order.user) {
    -       if (order.user.isActive) {
    -         if (order.total > 0) {
    -           return processOrder(order);
    +         } else {
    +           return { error: 'Invalid total' };
    +         }
    +       } else {
    +         return { error: 'User inactive' };
    +       }
    +     } else {
    +       return { error: 'No user' };
    +     }
    +   } else {
    +     return { error: 'No order' };
    +   }
    + }
    
    # GOOD: Guard clauses / early returns
    + function process(order) {
    +   if (!order) return { error: 'No order' };
    +   if (!order.user) return { error: 'No user' };
    +   if (!order.user.isActive) return { error: 'User inactive' };
    +   if (order.total <= 0) return { error: 'Invalid total' };
    +   return processOrder(order);
    + }
    
    # EVEN BETTER: Using Result type
    + function process(order): Result<ProcessedOrder, Error> {
    +   return Result.combine([
    +     validateOrderExists(order),
    +     validateUserExists(order),
    +     validateUserActive(order.user),
    +     validateOrderTotal(order)
    +   ]).flatMap(() => processOrder(order));
    + }
    

    9. Dead Code

    # BAD: Unused code lingers
    - function oldImplementation() { /* ... */ }
    - const DEPRECATED_VALUE = 5;
    - import { unusedThing } from './somewhere';
    - // Commented out code
    - // function oldCode() { /* ... */ }
    
    # GOOD: Remove it
    + // Delete unused functions, imports, and commented code
    + // If you need it again, git history has it
    

    10. Inappropriate Intimacy

    # BAD: One class reaches deep into another
    - class OrderProcessor {
    -   process(order) {
    -     order.user.profile.address.street;  // Too intimate
    -     order.repository.connection.config;  // Breaking encapsulation
    +   }
    + }
    
    # GOOD: Ask, don't tell
    + class OrderProcessor {
    +   process(order) {
    +     order.getShippingAddress();  // Order knows how to get it
    +     order.save();  // Order knows how to save itself
    +   }
    + }
    

    Extract Method Refactoring

    Before and After

    # Before: One long function
    - function printReport(users) {
    -   console.log('USER REPORT');
    -   console.log('============');
    -   console.log('');
    -   console.log(`Total users: ${users.length}`);
    -   console.log('');
    -   console.log('ACTIVE USERS');
    -   console.log('------------');
    -   const active = users.filter(u => u.isActive);
    -   active.forEach(u => {
    -     console.log(`- ${u.name} (${u.email})`);
    -   });
    -   console.log('');
    -   console.log(`Active: ${active.length}`);
    -   console.log('');
    -   console.log('INACTIVE USERS');
    -   console.log('--------------');
    -   const inactive = users.filter(u => !u.isActive);
    -   inactive.forEach(u => {
    -     console.log(`- ${u.name} (${u.email})`);
    -   });
    -   console.log('');
    -   console.log(`Inactive: ${inactive.length}`);
    - }
    
    # After: Extracted methods
    + function printReport(users) {
    +   printHeader('USER REPORT');
    +   console.log(`Total users: ${users.length}\n`);
    +   printUserSection('ACTIVE USERS', users.filter(u => u.isActive));
    +   printUserSection('INACTIVE USERS', users.filter(u => !u.isActive));
    + }
    +
    + function printHeader(title) {
    +   const line = '='.repeat(title.length);
    +   console.log(title);
    +   console.log(line);
    +   console.log('');
    + }
    +
    + function printUserSection(title, users) {
    +   console.log(title);
    +   console.log('-'.repeat(title.length));
    +   users.forEach(u => console.log(`- ${u.name} (${u.email})`));
    +   console.log('');
    +   console.log(`${title.split(' ')[0]}: ${users.length}`);
    +   console.log('');
    + }
    

    Introducing Type Safety

    From Untyped to Typed

    # Before: No types
    - function calculateDiscount(user, total, membership, date) {
    -   if (membership === 'gold' && date.getDay() === 5) {
    -     return total * 0.25;
    -   }
    -   if (membership === 'gold') return total * 0.2;
    -   return total * 0.1;
    - }
    
    # After: Full type safety
    + type Membership = 'bronze' | 'silver' | 'gold';
    +
    + interface User {
    +   id: string;
    +   name: string;
    +   membership: Membership;
    + }
    +
    + interface DiscountResult {
    +   original: number;
    +   discount: number;
    +   final: number;
    +   rate: number;
    + }
    +
    + function calculateDiscount(
    +   user: User,
    +   total: number,
    +   date: Date = new Date()
    + ): DiscountResult {
    +   if (total < 0) throw new Error('Total cannot be negative');
    +
    +   let rate = 0.1; // Default bronze
    +
    +   if (user.membership === 'gold' && date.getDay() === 5) {
    +     rate = 0.25; // Friday bonus for gold
    +   } else if (user.membership === 'gold') {
    +     rate = 0.2;
    +   } else if (user.membership === 'silver') {
    +     rate = 0.15;
    +   }
    +
    +   const discount = total * rate;
    +
    +   return {
    +     original: total,
    +     discount,
    +     final: total - discount,
    +     rate
    +   };
    + }
    

    Design Patterns for Refactoring

    Strategy Pattern

    # Before: Conditional logic
    - function calculateShipping(order, method) {
    -   if (method === 'standard') {
    -     return order.total > 50 ? 0 : 5.99;
    -   } else if (method === 'express') {
    -     return order.total > 100 ? 9.99 : 14.99;
    +   } else if (method === 'overnight') {
    +     return 29.99;
    +   }
    + }
    
    # After: Strategy pattern
    + interface ShippingStrategy {
    +   calculate(order: Order): number;
    + }
    +
    + class StandardShipping implements ShippingStrategy {
    +   calculate(order: Order) {
    +     return order.total > 50 ? 0 : 5.99;
    +   }
    + }
    +
    + class ExpressShipping implements ShippingStrategy {
    +   calculate(order: Order) {
    +     return order.total > 100 ? 9.99 : 14.99;
    +   }
    + }
    +
    + class OvernightShipping implements ShippingStrategy {
    +   calculate(order: Order) {
    +     return 29.99;
    +   }
    + }
    +
    + function calculateShipping(order: Order, strategy: ShippingStrategy) {
    +   return strategy.calculate(order);
    + }
    

    Chain of Responsibility

    # Before: Nested validation
    - function validate(user) {
    -   const errors = [];
    -   if (!user.email) errors.push('Email required');
    +   else if (!isValidEmail(user.email)) errors.push('Invalid email');
    +   if (!user.name) errors.push('Name required');
    +   if (user.age < 18) errors.push('Must be 18+');
    +   if (user.country === 'blocked') errors.push('Country not supported');
    +   return errors;
    + }
    
    # After: Chain of responsibility
    + abstract class Validator {
    +   abstract validate(user: User): string | null;
    +   setNext(validator: Validator): Validator {
    +     this.next = validator;
    +     return validator;
    +   }
    +   validate(user: User): string | null {
    +     const error = this.doValidate(user);
    +     if (error) return error;
    +     return this.next?.validate(user) ?? null;
    +   }
    + }
    +
    + class EmailRequiredValidator extends Validator {
    +   doValidate(user: User) {
    +     return !user.email ? 'Email required' : null;
    +   }
    + }
    +
    + class EmailFormatValidator extends Validator {
    +   doValidate(user: User) {
    +     return user.email && !isValidEmail(user.email) ? 'Invalid email' : null;
    +   }
    + }
    +
    + // Build the chain
    + const validator = new EmailRequiredValidator()
    +   .setNext(new EmailFormatValidator())
    +   .setNext(new NameRequiredValidator())
    +   .setNext(new AgeValidator())
    +   .setNext(new CountryValidator());
    

    Refactoring Steps

    Safe Refactoring Process

    1. PREPARE
       - Ensure tests exist (write them if missing)
       - Commit current state
       - Create feature branch
    
    2. IDENTIFY
       - Find the code smell to address
       - Understand what the code does
       - Plan the refactoring
    
    3. REFACTOR (small steps)
       - Make one small change
       - Run tests
       - Commit if tests pass
       - Repeat
    
    4. VERIFY
       - All tests pass
       - Manual testing if needed
       - Performance unchanged or improved
    
    5. CLEAN UP
       - Update comments
       - Update documentation
       - Final commit
    

    Refactoring Checklist

    Code Quality

    • Functions are small (< 50 lines)
    • Functions do one thing
    • No duplicated code
    • Descriptive names (variables, functions, classes)
    • No magic numbers/strings
    • Dead code removed

    Structure

    • Related code is together
    • Clear module boundaries
    • Dependencies flow in one direction
    • No circular dependencies

    Type Safety

    • Types defined for all public APIs
    • No any types without justification
    • Nullable types explicitly marked

    Testing

    • Refactored code is tested
    • Tests cover edge cases
    • All tests pass

    Common Refactoring Operations

    Operation Description
    Extract Method Turn code fragment into method
    Extract Class Move behavior to new class
    Extract Interface Create interface from implementation
    Inline Method Move method body back to caller
    Inline Class Move class behavior to caller
    Pull Up Method Move method to superclass
    Push Down Method Move method to subclass
    Rename Method/Variable Improve clarity
    Introduce Parameter Object Group related parameters
    Replace Conditional with Polymorphism Use polymorphism instead of switch/if
    Replace Magic Number with Constant Named constants
    Decompose Conditional Break complex conditions
    Consolidate Conditional Combine duplicate conditions
    Replace Nested Conditional with Guard Clauses Early returns
    Introduce Null Object Eliminate null checks
    Replace Type Code with Class/Enum Strong typing
    Replace Inheritance with Delegation Composition over inheritance
    Recommended Servers
    Vercel Grep
    Vercel Grep
    Repository
    github/awesome-copilot
    Files